Combat feels impactful, the dodge is immediate and Briar swings her sword with genuine rage, smashing enemies into little globs of armour-clad offal. In practice this allows you to juggle enemies using Briar’s ridiculously huge sword, swinging chain or brutal hammer while Lute parries attacks and shouts out where enemies are coming from. In the world of Soulstice a Chimera is a warrior fused with the soul of a deceased sibling, who can bolster their powers with magic, deflect incoming attacks, and offer support and guidance throughout their vital missions. In it, protagonist Briar and her disembodied sister, Lute, assault a citadel under siege in a bloody, brutal section characterised by fast combat, light platforming, and some interesting level design.īriar is an Ashen Knight, and a Chimera. Lots of fires in general, in the portion I played after the demonstration was over. Despite the dark fantasy setting and the gothic aesthetic, Soulstice is a game about smacking things in the face with a broadsword until you can proceed to the next area with nary a lantern or bonfire in sight.Īctually there are lots of bonfires. This alone makes it almost refreshing – as does the fact that it’s a single-player game with no multiplayer or online features at all.Īlmost everything these days has some element of roguelite skullduggery or Soulsike masochism, and it’s nice to be able to play something a little more straightforward. Soulstice is a character action game in the vein of Devil May Cry or Bayonetta, featuring frenetic combat emphasising combos and body-juggling. The name had me thinking it was, and the gameplay could certainly fit the bill. The first thing I had to ask after watching the hands-off demonstration of Reply Game Studios’ Soulstice was whether or not it was a Soulslike.
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